GuidesbeginnerUpdated: 7/27/2026

Throw a Coin Auto Throw Setup Guide: Hands-Free Play

How to enable Auto Throw, Sell All, and x2 Sell All in Throw a Coin, the trade-offs of hands-free play vs manual Perfect Throws, and the best setup for overnight sessions.

Auto Throw and Sell All are the two upgrades that turn Throw a Coin from an active clicker into a hands-free incremental simulator. The Roblox incremental simulator built by The BEST group yet! ships both upgrades at the Upgrades kiosk next to the Sell shop, and the two work together to run the entire income loop without any player input. This guide covers the exact setup process, the trade-offs of hands-free play versus manual Perfect Throws, and the configuration that maximizes overnight earnings.

The reason these two upgrades matter more than any other automation in the game is that they close the loop. Before Auto Throw, the player had to click to throw every coin; before Sell All, the player had to walk to the Sell shop and interact with the counter for every item. The combination of the two means the only thing the player needs to add is the Perfect Throw 2.00x bonus on manual throws, and the cost of that bonus is the click fatigue of throwing manually. The right time to enable Auto Throw is when the rarity band is stable enough that the Perfect Throw bonus is no longer the bottleneck.

How to Enable Auto Throw

The Auto Throw upgrade is sold at the Upgrades kiosk, which sits next to the Sell shop on one side of the World 1 plaza. The default setting is 0% (no auto throw), and the upgrade can be raised in increments to 100%. The community-recommended setting is 100% once the upgrade is purchased, because the cost of slowing Auto Throw is lost throws and the only benefit of slower Auto Throw is the chance to manually intervene, which is a niche use case.

  • The Auto Throw upgrade is purchased once from the Upgrades kiosk and is a permanent unlock.

  • Auto Throw respects the equipped coin and rolls it at the same rate as a manual Perfect Throw.

  • Auto Throw is gated by the Luck Multiplier upgrade and does not work on a coin that is not equipped.

  • Auto Throw is the recommended build for any session longer than 30 minutes because manual throws fatigue.

  • Auto Throw does not interact with the Perfect Throw timing bar, so every Auto Throw is treated as a base-level roll.

  1. Walk to the Upgrades kiosk next to the Sell shop.

  2. Interact with the kiosk to open the upgrade menu.

  3. Locate the Auto Throw upgrade line and purchase the first level.

  4. Set the Auto Throw slider to 100% so the game throws coins as fast as the inventory clears.

  5. Verify the setup by watching the coin icon animate on its own and the inventory fill with new items.

SettingDefaultRecommendedReason
Auto Throw0%100%Maximum throws per minute
Sell AllOffOnOne-action inventory clear
Item Value1.0x2.0x+Multiplies cash per throw

How to Enable Sell All

The Sell All upgrade is sold at the same Upgrades kiosk, and it is a single toggle rather than a slider. The default is Off, and the recommended setting is On for any player who wants the AFK loop. The Sell All action fires automatically when the inventory fills, so the player does not need to interact with the Sell shop at all once the upgrade is enabled.

  1. Open the Upgrades kiosk menu.

  2. Locate the Sell All upgrade line and purchase the first level.

  3. Toggle Sell All to On.

  4. Verify the setup by watching the inventory fill and clear automatically after each Auto Throw cycle.

The x2 Sell All Gamepass

The x2 Sell All gamepass is a paid upgrade that doubles the cash you receive from every Sell All action. The Robux price has not been published by the developer, and the official community description simply notes the effect. For a player who AFK farms regularly, the gamepass is one of the strongest free-to-play versus paid gaps in the game, and it pays for itself within a few hours of active play.

UpgradeTypeEffectFree-to-Play Path
Auto ThrowIn-game cashThrows coins without clicksYes (cash cost)
Sell AllIn-game cashConverts inventory to cash in one actionYes (cash cost)
x2 Sell AllRobux gamepassDoubles Sell All cashNo (Robux only)

The Hands-Free Loop

With Auto Throw at 100% and Sell All enabled, the entire income loop runs without player input. The cycle is: Auto Throw fires → item drops into the inventory → Sell All converts the inventory to cash → Auto Throw fires again. The cycle takes roughly six to ten seconds per throw depending on the player's connection and the rarity of the dropped item (rarer items may have a longer drop animation), which is why the throws per hour is roughly 600 for most players.

The Cash Pile Never Stops Growing

The cash pile grows continuously as long as Auto Throw and Sell All are both enabled. The growth rate is the cash per throw times the throws per hour, and the cash per throw scales with the rarity of the dropped item and the Item Value level. A player who enables the full setup with a mid-game coin and a few Item Value levels will see the cash pile double every few hours, which is the foundation of the overnight money farming strategy.

SetupHourly Cash (approx.)Overnight (8h) Cash
Basic Coin + Item Value 1Low thousandsTens of thousands
Copper Coin + Item Value 3Tens of thousandsHundreds of thousands
Fortune Coin + Item Value 5Hundreds of thousandsLow millions
Fire Coin + Item Value 10Low millionsTens of millions
Aether Coin + Item Value 20+Tens of millions+Hundreds of millions+

The Trade-off: Hands-Free vs Perfect Throws

The single trade-off of enabling Auto Throw is the loss of the Perfect Throw 2.00x bonus. Auto Throw performs a throw without rendering the timing bar, so the throw has no Good or Perfect bonus applied. The practical effect is that an Auto Throw session produces strictly lower-rarity items than a manual session, and the gap grows as your base luck grows. For a player on a high-base-luck coin, the gap is meaningful enough that dedicated players often schedule manual Perfect Throw sessions during active play and Auto Throw sessions during passive play.

ModePerfect BonusClick CostBest Use
Manual PerfectUp to 2.00xHighActive play, high-base-luck coin
Auto Throw 100%NoneNoneAFK, low-stakes farming, overnight
HybridManual during play, Auto during AFKMediumMost common in late game

The Crossover Where Manual Stops Mattering

The community-observed crossover where manual Perfect Throws stop being the bottleneck is around the Mythic band, which is the band that Aether Coin unlocks. By that point, the base luck is high enough that the 2.00x Perfect Throw bonus is a smaller relative shift than it was at Fortune Coin, and the click cost of doing it hundreds of times per session starts to dominate. The recommended split is to keep manual Perfect Throws for active play sessions and Auto Throw for passive sessions, because the loss in average luck from Auto Throw is smaller than the cost of clicking for hours.

The Best Setup for Overnight Sessions

The recommended overnight setup is the same as the standard AFK setup, with one addition: enable the x2 Sell All gamepass if you have it, and leave the game open in a tab with both Auto Throw and Sell All at their maximum settings. The Roblox client is reasonably stable for long sessions, but the recommended pattern is to check in once during the session to make sure the client has not disconnected, because a disconnect can pause the Auto Throw cycle and leave you with a full inventory rather than a cash pile.

  1. Buy the next coin you can afford before you start the session, so every throw during the session benefits from the higher base luck.

  2. Buy at least 5 Item Value levels to maximize the cash per throw.

  3. Set Auto Throw to 100% and enable Sell All.

  4. Toggle on the x2 Sell All gamepass if you have it.

  5. Leave the game open in a tab and check in once during the session.

  6. Return in the morning to a meaningfully larger cash pile and a fuller Index.

The 3x Boost Window Is the Best Overnight Setup

The ADMIN ABUSE + WORLD 3 event window that opened on July 26, 2026 is the strongest possible overnight setup because the 3x boost tag in the experiment title suggests a 3x multiplier on certain rates, most likely drop rates. A player who AFK farms during the event window will accumulate cash and Index entries at a meaningfully higher rate than after the window, which is the recommended use of the overnight setup during the event.

Common Setup Mistakes to Avoid

The most common mistake is leaving Auto Throw at 0% after purchasing the upgrade, because the toggle is on the Upgrades kiosk and a player who buys the upgrade without setting the slider to 100% will see no change in the throw rate. The second most common mistake is enabling Auto Throw before Sell All is also enabled, which fills the inventory quickly and stalls the loop. The mitigation is to verify the full setup before leaving the game unattended for an overnight session.

Frequently Asked Questions

What is the difference between Auto Throw and Sell All?

Auto Throw automates the coin toss, performing a throw as soon as the previous throw's item has been cleared from the inventory. Sell All converts the entire inventory to cash in one action. The two work together to run the entire income loop without clicks.

Should I use Auto Throw at 100% or lower?

The recommended setting is 100% for maximum throws per minute, because every reduction in Auto Throw speed is a direct loss in throws per hour. The only reason to lower Auto Throw is to manually intervene on a particular throw, which is a niche use case.

Does Auto Throw give the Perfect Throw bonus?

No. Auto Throw at 100% performs a throw without rendering the timing bar, so the throw has no Good or Perfect bonus. The bonus is only available on manual throws, which is the trade-off of switching to hands-free play for AFK sessions.

What does the x2 Sell All gamepass do?

The x2 Sell All gamepass doubles the cash you receive from every Sell All action. The Robux price has not been published by the developer, and the effect is one of the strongest paid upgrades in the game for players who farm regularly.

Can the game disconnect during an overnight session?

The Roblox client is reasonably stable but can disconnect during long sessions. A disconnect pauses the Auto Throw cycle, so a player who returns to a disconnected client will see a full inventory rather than a cash pile. The recommended pattern is to check in once during the session to make sure the client is still connected.