Throw a Coin ships with a massive drop table that runs all the way from everyday household objects to a literal galaxy. Across twenty-four rarity bands the game exposes sixty-eight named items, every one of which can be picked up, sold, fed into the Mutation Machine, or filed into the Index for permanent passive luck. This page is the full list, in order, with the coin tier you need to roll each band and the rough price band each item belongs to.
If you have ever opened your inventory after a long grind and wondered what that one object was worth, or how many bands are still hidden above your current ceiling, the tables below cover it. Everything on this list is taken straight from the in-game roster, cross-referenced against the official Roblox experience description and two independent community guides published in 2026.
How the 68-Item Drop Table Is Structured
The drop table in Throw a Coin is not flat. It is a vertical ladder of twenty-four rarity bands, and the items get larger, more expensive, and more exotic as you climb. The first six bands only contain ordinary household objects; the middle bands add vehicles, monuments, and abstract concepts; the final four bands are essentially cosmic or metaphysical. Within each band every item is a fixed English name, displayed identically in every locale, and the band you are rolling on is dictated entirely by the highest coin you have purchased.
The Band Sizes
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Common band has 5 items, from Soccer Ball to Traffic Cone, and is rolled with the Basic Coin.
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Uncommon band has 5 items, from Chair to Trophy, and is rolled with the Copper Coin.
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Rare band has 6 items, from Cash Bag to Magnet, and is rolled with the Fortune Coin.
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Epic band has 5 items, from Boombox to Safe, and is rolled with the Fire Coin.
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The full item list is sorted by rarity from Common to Galactic, with the index number tied to the catalogue entry.
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Common band has 5 items, from Soccer Ball to Traffic Cone, and is rolled with the Basic Coin.
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Uncommon band has 5 items, from Chair to Trophy, and is rolled with the Copper Coin.
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Rare band has 6 items, from Cash Bag to Magnet, and is rolled with the Fortune Coin.
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Epic band has 5 items, from Boombox to Safe, and is rolled with the Fire Coin.
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Legendary band has 5 items, from Arcade Machine to Grandfather Clock, and is rolled with the Volt Coin.
The mechanic that ties the table together is the Index that sits in the menu. The first time any item from this list lands in your inventory, that item is permanently recorded in your Index, and you collect a small permanent luck bonus. Indexing the same item again, even after it has been mutated, never repeats the bonus, which is why the very first clear of a band is when you should pay the most attention to every single drop.
The Full 68-Item List by Rarity
| Rarity | Items in Band | Required Coin | Band Size |
|---|---|---|---|
| Common | Soccer Ball, Rubber Duck, Alarm Clock, Apple, Traffic Cone | Basic Coin | 5 |
| Uncommon | Chair, Gold Bar, Ping Pong, TV, Trophy | Copper Coin | 5 |
| Rare | Cash Bag, Treasure Chest, Wheel, Guitar, Piggy Bank, Magnet | Fortune Coin | 6 |
| Epic | Boombox, Anchor, Gem, Cash Register, Safe | Fire Coin | 5 |
| Legendary | Arcade Machine, Crown, Fridge, Mjolnir, Grandfather Clock | Volt Coin | 5 |
| Mythic | Azure Hypercar, Meeps, Nuke, Submarine, Tank | Aether Coin | 5 |
| Cosmic | Crimson Racer, Prism Shard, Rocketship, UFO | Starlight Coin | 4 |
| Celestial | Dragon Egg, Mona Lisa, Sailboat | Galaxy Coin | 3 |
| Eternal | Ornothopter, Superyacht, Private Jet | Void Coin | 3 |
| Godly | Big Ben, Eiffel Tower, Pyramid | Chronos Coin | 3 |
| Primordial | Void Compass | (not coin-gated) | 1 |
| Genesis | Satellite, Time Machine | (not coin-gated) | 2 |
| Quantum | Quantum Cube, Impossible Cube | Eclipse Coin | 2 |
| Universal | Black Hole, Singularity | Mirage Coin | 2 |
| Omniversal | Infinity Door, Infinity Crown | Obsidian Coin | 2 |
| Absolute | Antimatter Reactor, Reality Core | Tempest Coin | 2 |
| Stellar | Mars, Moon | Soul Coin | 2 |
| Nebular | Saturn, Jupiter | Paradox Coin | 2 |
| Beyond | Reality Throne, End of Reality | (not coin-gated) | 2 |
| Solar | Sun | Miracle Coin | 1 |
| Zenith | Sirius, Spaceship | Nexus Coin | 2 |
| Supernova | Betelgeuse, Quasar | Apex Coin | 2 |
| Omega | Dyson Sphere | Infinity Coin | 1 |
| Galactic | Milky Way | (not coin-gated) | 1 |
The Item Sources by World
Starter Bands (Common to Mythic)
The first six bands form the on-ramp for the entire game. They only contain objects you would actually find in a Roblox house, a Roblox street, or a Roblox museum, and they pay the lowest cash on the way out. Five Common items start you off: Soccer Ball, Rubber Duck, Alarm Clock, Apple, and Traffic Cone. They drop from the moment you use your first free Basic Coin, and they exist mostly to give the Index something to record while you build your first $2,000 to upgrade.
The Item Unlock Coin Reference
Uncommon through Legendary add a little flash. Gold Bar, Trophy, Crown, Mjolnir, and Fridge stand out as the items that signal a successful run, and Piggy Bank in the Rare band is the de facto value landmark for mid-starter play. Mythic switches tone entirely with Azure Hypercar, Nuke, Submarine, and Tank, which are the first items that visually look like endgame loot even though you can roll them from the sixth coin.
Mid Bands (Cosmic to Godly)
The mid-game bands are where the price per drop starts to matter. Cosmic introduces Crimson Racer, Prism Shard, Rocketship, and UFO, each of which is a sellable landmark that justifies a dedicated farming session. Celestial brings Dragon Egg, the Mona Lisa reference, and Sailboat, and from here upward the per-item payouts are large enough to fund the next two coin upgrades in a single throw.
Eternal and Godly are the last "real-world object" bands. Ornothopter, Superyacht, and Private Jet sit alongside Big Ben, Eiffel Tower, and Pyramid, and the Godly band in particular is the first one where casual players start screenshotting their drops for social media.
A Note on Primordial and Genesis
Two bands sit between Godly and Quantum that are not gated by a purchasable coin tier. Primordial contains a single item, the Void Compass, and Genesis contains Satellite and Time Machine. The exact unlock condition for these bands has not been published by the developer as of 2026-07-27, but community testing suggests they drop from World 2 or World 3 portals rather than from the base magic fountain.
Late Bands (Quantum to Stellar)
The Late Game bands are where the table pivots from named objects to named concepts. Quantum Cube and Impossible Cube (Quantum), Black Hole and Singularity (Universal), and Infinity Door and Infinity Crown (Omniversal) read more like a cosmology textbook than a sell shop. Absolute keeps the same register with Antimatter Reactor and Reality Core, and Stellar returns briefly to the celestial with Mars and Moon.
Each of these bands is locked behind a specific coin: Eclipse for Quantum, Mirage for Universal, Obsidian for Omniversal, Tempest for Absolute, and Soul for Stellar. The cash return on a single drop in this range is more than enough to pay for the next two coin upgrades, which is why many players save up a flat amount, buy the next coin, and run a long session before re-evaluating.
Endgame Bands (Beyond to Galactic)
The final five bands are the apex of the drop table. Beyond contains Reality Throne and End of Reality and is not directly coin-gated. Solar is a single-item band holding only the Sun, locked behind the Miracle Coin. Zenith (Sirius, Spaceship), Supernova (Betelgeuse, Quasar), and Omega (Dyson Sphere) each require their own apex coin.
The Galactic band caps the entire list with a single item, the Milky Way, which the official Roblox experience description pegs at 1 in 20 quadrillion per roll. There is no coin tier that gates it directly; it can only be rolled from the highest bands of the game. It is the emotional hook of the entire wiki.
How Items Interact With Mutation Machine and Index
Every item in this list is also a candidate for the Mutation Machine introduced in Update 3 on 2026-07-18. Four copies of the same item in the same mutation state feed the machine and return the next mutation up the chain: Big, Huge, Rainbow, Astral, and finally Divine. Because the machine reads the base item name, even a Cosmic Rocketship can be mutated to Divine, although in practice players usually reserve the higher bands for selling rather than feeding.
The Index records the first copy of every base item, so working down the table from Common to Galactic and logging each new entry is the only way to keep your passive luck growing across a long session. Items that you have already indexed still drop and still pay, but only the first instance per name rewards you with the luck bonus.
Item Tier Comparison
The table below compares the per-tier cash ranges and the time investment needed to reach each band, based on community observations of the early-game economy and the developer-published drop rates for the late-game bands. Exact sell values for items past the Epic band have not been published, so the late-game entries are community estimates rather than official figures.
| Tier Range | Approx. Cash per Drop | Hours to First Drop (Community Est.) | Coin Required |
|---|---|---|---|
| Common–Uncommon | Very low | First 30 minutes | Basic / Copper |
| Rare–Epic | Low to moderate | First 2–3 hours | Fortune / Fire |
| Legendary–Mythic | Moderate to high | First day | Volt / Aether |
| Cosmic–Celestial | High | Days of focused play | Starlight / Galaxy |
| Eternal–Godly | Very high | Days to weeks | Void / Chronos |
| Primordial–Genesis | High (single item) | Weeks | (not coin-gated) |
| Quantum–Universal | Very high | Weeks | Eclipse / Mirage |
| Omniversal–Absolute | Extremely high | Weeks to months | Obsidian / Tempest |
| Stellar–Nebular | Very high | Months | Soul / Paradox |
| Beyond–Solar | Extremely high | Months | Miracle |
| Zenith–Supernova | Extremely high | Months | Nexus / Apex |
| Omega | Astronomical | Months+ | Infinity |
| Galactic | Astronomical (1/20 quadrillion) | Years of real-time play | (no dedicated coin) |
Item Categories by Theme
The 68 items fall into four thematic clusters that help you predict which band you are about to roll. The household cluster covers Common, Uncommon, Rare, and Epic — the everyday Roblox objects that pay the bills. The treasure cluster covers Legendary and Mythic — the first items that look like genuine loot. The cosmic cluster covers Cosmic, Celestial, Eternal, and Godly — the items that look like wonders. The metaphysical cluster covers the remaining late-game bands — the items that look like concepts rather than objects.
| Theme | Bands Covered | Representative Items | Player Value |
|---|---|---|---|
| Household | Common, Uncommon, Rare, Epic | Soccer Ball, Trophy, Piggy Bank, Cash Register | Cash flow foundation |
| Treasure | Legendary, Mythic | Mjolnir, Crown, Azure Hypercar, Nuke | First real "loot" feeling |
| Cosmic | Cosmic, Celestial, Eternal, Godly | Rocketship, Mona Lisa, Superyacht, Eiffel Tower | Mid-game goals |
| Metaphysical | Quantum, Universal, Omniversal, Absolute, Stellar, Nebular, Beyond, Solar, Zenith, Supernova, Omega, Galactic | Quantum Cube, Black Hole, Infinity Door, Sun, Dyson Sphere, Milky Way | Endgame targets |
Frequently Asked Questions
How many items are in Throw a Coin?
The official roster contains 68 items spread across 24 rarity tiers, running from Common household objects at the bottom to the single-item Galactic tier at the top. The Mutation Machine can produce up to five additional variants per base item, pushing the total cataloged entries to roughly 408.
What is the rarest item in Throw a Coin?
The Milky Way is the rarest item, sitting at the apex of the Galactic band, and the Roblox experience description states it has a 1 in 20 quadrillion chance per roll. The Dyson Sphere in the Omega band is the second rarest and the most realistic endgame farming target for dedicated players.
Do mutations change an item's name?
No, mutation prefixes like Big, Huge, Rainbow, Astral, and Divine stack on top of the base item name without modifying it. The Mutation Machine reads the base name when accepting inputs, and the Index tracks each mutation variant separately for up to six entries per base item.
Can you roll Galactic without owning the Infinity Coin?
No confirmed method exists. Every published guide treats Milky Way as a roll that requires you to already be in the Omega band, which in practice means the Infinity Coin is a prerequisite. The Dyson Sphere drops are similarly locked behind the Infinity Coin.
How does the Index affect items?
Indexing an item for the first time grants a small permanent luck bonus that stacks with the coin tier, Luck Multiplier upgrades, and Perfect Throw timing. The exact value has not been published by the developer, but a fuller Index meaningfully improves the odds of every new item, including deep-game rarities.