ItemsbeginnerUpdated: 7/27/2026

Throw a Coin Item List by Rarity: Every Tier Sorted

Throw a Coin item list by rarity: every band from Common to Galactic, with the coin gate, the band size, and the items you can roll on each tier of the 24-rarity ladder.

The full Throw a Coin item list spans 24 rarity bands and 68 named items, ordered vertically from Common at the bottom to Galactic at the top. Every item in the game belongs to exactly one rarity tier, and every rarity tier sits on the ladder at a fixed position. The first six bands contain everyday household objects, the middle bands add vehicles, monuments, and abstract concepts, and the final four bands are cosmic or metaphysical.

This page is the reference list, in order, with the coin tier you need to roll each band and the band size for each tier. The list is taken straight from the in-game roster, cross-referenced against the official Roblox experience description and two independent community guides published in 2026. If you have ever opened your inventory after a long grind and wondered what that one object was worth, or how many bands are still hidden above your current ceiling, the tables below cover it.

How the 24 Rarity Bands Are Ordered

The rarity ladder in Throw a Coin is not flat. It is a vertical climb of 24 bands, and the items get larger, more expensive, and more exotic as you go up. The first six bands only contain ordinary household objects, the next four bands add vehicles and named monuments, the next four bands pivot to abstract concepts, and the final ten bands are essentially cosmic or metaphysical. Within each band every item is a fixed English name, displayed identically in every locale, and the band you are rolling on is dictated entirely by the highest coin you have purchased.

The Item List Structure

  • Common band has 5 items, from Soccer Ball to Traffic Cone, and is rolled with the Basic Coin.

  • Uncommon band has 5 items, from Chair to Trophy, and is rolled with the Copper Coin.

  • Rare band has 6 items, from Cash Bag to Magnet, and is rolled with the Fortune Coin.

  • Epic band has 5 items, from Boombox to Safe, and is rolled with the Fire Coin.

  • The item list by rarity includes the base item, the catalogue entry, and the coin tier that unlocks the band.

  • Common band has 5 items, from Soccer Ball to Traffic Cone, and is rolled with the Basic Coin.

  • Uncommon band has 5 items, from Chair to Trophy, and is rolled with the Copper Coin.

  • Rare band has 6 items, from Cash Bag to Magnet, and is rolled with the Fortune Coin.

  • Epic band has 5 items, from Boombox to Safe, and is rolled with the Fire Coin.

  • Legendary band has 5 items, from Arcade Machine to Grandfather Clock, and is rolled with the Volt Coin.

The mechanic that ties the ladder together is the Index that sits in the menu. The first time any item from this list lands in your inventory, that item is permanently recorded in your Index, and you collect a small permanent luck bonus. Indexing the same item again, even after it has been mutated, never repeats the bonus, which is why the very first clear of a band is when you should pay the most attention to every single drop.

The Starter Bands (Common to Mythic)

The first six bands form the on-ramp for the entire game. They only contain objects you would actually find in a Roblox house, a Roblox street, or a Roblox museum, and they pay the lowest cash on the way out. Five Common items start you off: Soccer Ball, Rubber Duck, Alarm Clock, Apple, and Traffic Cone. They drop from the moment you use your first free Basic Coin, and they exist mostly to give the Index something to record while you build your first cash pile.

RarityItemsCoin GateSize
CommonSoccer Ball, Rubber Duck, Alarm Clock, Apple, Traffic ConeBasic Coin5
UncommonChair, Gold Bar, Ping Pong, TV, TrophyCopper Coin5
RareCash Bag, Treasure Chest, Wheel, Guitar, Piggy Bank, MagnetFortune Coin6
EpicBoombox, Anchor, Gem, Cash Register, SafeFire Coin5
LegendaryArcade Machine, Crown, Fridge, Mjolnir, Grandfather ClockVolt Coin5
MythicAzure Hypercar, Meeps, Nuke, Submarine, TankAether Coin5

Uncommon through Legendary add a little flash. Gold Bar, Trophy, Crown, Mjolnir, and Fridge stand out as the items that signal a successful run, and Piggy Bank in the Rare band is the de facto value landmark for mid-starter play. Mythic switches tone entirely with Azure Hypercar, Nuke, Submarine, and Tank, which are the first items that visually look like endgame loot even though you can roll them from the sixth coin.

The Mid Bands (Cosmic to Godly)

The mid-game bands are where the price per drop starts to matter. Cosmic introduces Crimson Racer, Prism Shard, Rocketship, and UFO, each of which is a sellable landmark that justifies a dedicated farming session. Celestial brings Dragon Egg, the Mona Lisa reference, and Sailboat, and from here upward the per-item payouts are large enough to fund the next two coin upgrades in a single throw.

RarityItemsCoin GateSize
CosmicCrimson Racer, Prism Shard, Rocketship, UFOStarlight Coin4
CelestialDragon Egg, Mona Lisa, SailboatGalaxy Coin3
EternalOrnothopter, Superyacht, Private JetVoid Coin3
GodlyBig Ben, Eiffel Tower, PyramidChronos Coin3

Eternal and Godly are the last "real-world object" bands. Ornothopter, Superyacht, and Private Jet sit alongside Big Ben, Eiffel Tower, and Pyramid, and the Godly band in particular is the first one where casual players start screenshotting their drops for social media. The mid bands are also the bands where most players will spend the majority of their active playtime, because the cash-per-throw rate is high enough to fund progression without dedicated farming sessions.

The Two Coin-Less Bands (Primordial and Genesis)

Two bands sit between Godly and Quantum that are not gated by a purchasable coin tier. Primordial contains a single item, the Void Compass, and Genesis contains Satellite and Time Machine. The exact unlock condition for these bands has not been published by the developer as of 2026-07-27, but community testing suggests they drop from World 2 or World 3 portals rather than from the base magic fountain.

RarityItemsCoin GateSize
PrimordialVoid Compass(not coin-gated)1
GenesisSatellite, Time Machine(not coin-gated)2

These two bands are noteworthy for two reasons. First, they are the only bands below the Galactic tier that are not gated by a purchasable coin, which means the only way to roll them is to access the corresponding World portal. Second, the band sizes are unusually small (one and two items respectively), which is the cleanest piece of evidence that the developer treats them as content gated by a separate progression axis from the main coin ladder.

The Late Bands (Quantum to Stellar)

The late-game bands are where the table pivots from named objects to named concepts. Quantum Cube and Impossible Cube (Quantum), Black Hole and Singularity (Universal), and Infinity Door and Infinity Crown (Omniversal) read more like a cosmology textbook than a sell shop. Absolute keeps the same register with Antimatter Reactor and Reality Core, and Stellar returns briefly to the celestial with Mars and Moon.

RarityItemsCoin GateSize
QuantumQuantum Cube, Impossible CubeEclipse Coin2
UniversalBlack Hole, SingularityMirage Coin2
OmniversalInfinity Door, Infinity CrownObsidian Coin2
AbsoluteAntimatter Reactor, Reality CoreTempest Coin2
StellarMars, MoonSoul Coin2

Each of these bands is locked behind a specific coin: Eclipse for Quantum, Mirage for Universal, Obsidian for Omniversal, Tempest for Absolute, and Soul for Stellar. The cash return on a single drop in this range is more than enough to pay for the next two coin upgrades, which is why many players save up a flat amount, buy the next coin, and run a long session before re-evaluating.

The Endgame Bands (Beyond to Galactic)

The final six bands are the apex of the drop table. Beyond contains Reality Throne and End of Reality and is not directly coin-gated. Solar is a single-item band holding only the Sun, locked behind the Miracle Coin. Zenith (Sirius, Spaceship), Supernova (Betelgeuse, Quasar), and Omega (Dyson Sphere) each require their own apex coin. The Galactic band caps the entire list with a single item, the Milky Way, which the official Roblox experience description pegs at 1 in 20 quadrillion per roll.

RarityItemsCoin GateSize
BeyondReality Throne, End of Reality(not coin-gated)2
SolarSunMiracle Coin1
ZenithSirius, SpaceshipNexus Coin2
SupernovaBetelgeuse, QuasarApex Coin2
OmegaDyson SphereInfinity Coin1
GalacticMilky Way(not coin-gated)1

Why Band Sizes Shrink at the Top

A clear pattern in the table is that band sizes shrink as you climb. The starter bands carry five to six items each, the mid bands carry three to four, and the late and endgame bands carry one to two. The shrink is not an accident: the developer is reducing the item pool at the top of the table so that each individual drop has more visual and cash weight. A single Dyson Sphere drop is treated as a session-defining event, in part because the Omega band has only one item to roll.

The shrink also means that the per-band luck profile of the top bands is concentrated. A player in the Omega band is rolling the same single item over and over, which is the cleanest setup for the Index, the Mutation Machine, and the cash return calculation. The bottom-band luck profile, by contrast, is diffuse: a single roll can land on any of six Rare items, which spreads the Index bonus across more entries but dilutes the per-roll weight.

Item Count by Rarity Band

The full 68-item list breaks down as follows across the 24 bands. The 1- and 2-item bands dominate the top of the table, and the 5- and 6-item bands dominate the bottom.

Band SizeNumber of BandsExample
1 item4 bandsPrimordial, Solar, Omega, Galactic
2 items9 bandsGenesis, Quantum, Universal, Omniversal, Absolute, Stellar, Nebular, Beyond, Zenith, Supernova
3 items3 bandsCelestial, Eternal, Godly
4 items1 bandCosmic
5 items5 bandsCommon, Uncommon, Epic, Legendary, Mythic
6 items1 bandRare

Total Items Per Coin Tier

The coin ladder gates 18 of the 24 bands, and the remaining 6 bands are gated by a different progression axis. Counting only the coin-gated bands, the per-coin item pools are: Basic 5, Copper 5, Fortune 6, Fire 5, Volt 5, Aether 5, Starlight 4, Galaxy 3, Void 3, Chronos 3, Eclipse 2, Mirage 2, Obsidian 2, Tempest 2, Soul 2, Paradox 2, Miracle 1, Nexus 2, Apex 2, Infinity 1. The remaining four bands (Primordial, Genesis, Beyond, Galactic) are not directly coin-gated, and the items in those bands are accessed through World 2 and World 3 portals, or by being in the highest band of the table at the time of the roll.

Frequently Asked Questions

How many items are in Throw a Coin?

The official roster contains 68 items spread across 24 rarity tiers, running from Common household objects at the bottom to the single-item Galactic tier at the top of the 24-rarity ladder. Every item in the list is a fixed English name, displayed identically in every locale, and the list is taken straight from the in-game roster.

How many rarity bands are in the game?

There are 24 rarity bands in Throw a Coin, ordered from Common to Galactic on the rarity ladder. Six of those bands are not directly gated by a purchasable coin tier, which means the items in those bands are accessed through World 2 and World 3 portals instead.

Which rarity band has the most items in Throw a Coin?

The Rare band has six items, which is the largest single band in the game. Cash Bag, Treasure Chest, Wheel, Guitar, Piggy Bank, and Magnet all roll from the Fortune Coin, and the band is the de facto mid-starter value landmark for active play sessions.

Which rarity band has the fewest items in Throw a Coin?

Four bands are tied for the fewest items at one per band: Primordial (Void Compass), Solar (Sun), Omega (Dyson Sphere), and Galactic (Milky Way). Each of these bands is the apex of its coin gate and produces exactly one item per band on the rarity ladder.

Are mutations counted in the 68-item total in Throw a Coin?

No. The Mutation Machine prefixes (Big, Huge, Rainbow, Astral, Divine) are stacked on top of the base item name, not counted as separate items on the rarity ladder. The base 68-item list does not include mutation variants in the count, although the mutations are tracked in the Index.